Wstar -- any changes or updates to your throttle map? Have you tweaked it further or come up with any new insights? Planning on trying it soon, and just wanted
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08-13-2012, 05:00 PM | #76 (permalink) |
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Wstar -- any changes or updates to your throttle map? Have you tweaked it further or come up with any new insights?
Planning on trying it soon, and just wanted to know if there were any updates Also, wondering if others who have tried it but don't have similar breathing mods (e.g., no headers) have found the map to work well or not? Herky Jerky? Flat spots?
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Enjoy it. Destroy it. Last edited by Jordo!; 08-13-2012 at 05:03 PM. |
08-13-2012, 06:14 PM | #77 (permalink) |
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Still running the same map here, I like it. I don't *think* it's the kind of thing that would change much with breathing mods, but I guess who knows. Gives me good throttle control in any case. Not as good as ETC Off, but w/ 7AT (or anyone who wants SRM and/or VDC to work) you can't do ETC off
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08-13-2012, 09:01 PM | #78 (permalink) | |
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Quote:
On another note, can you give me a run down again of what happens with ETC off?
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08-13-2012, 11:08 PM | #79 (permalink) |
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If you set ETC Off in UpRev, the ECU doesn't get to manage/interfere with the throttle at all. It's still technically drive-by-wire of course, so the signal's going through the ECU. But whatever you do to the gas pedal is what it does for throttling the engine, and it feels exactly like a normal cabled throttle. It's perfect, except for the fact that the ECU can no longer intervene in any way. I know it kills SRM and at least the throttle part of VDC, and it probably kills the soft rev limiter as well (although you'd still get the hard fuel-cut one I think). If you're tracking a 6MT car and willing to never rely on SRM and do your own heel-toe, it's probably a good setting to use.
I meant to someday experiment with whether it's even possible (or practical) to time your own throttle blips on the 7AT with ETC Off and get shifting to still work right, but I never got around to it (and frankly I'm dubious of whether there would even be a consistent timing window to aim for). |
08-13-2012, 11:30 PM | #80 (permalink) | |
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Quote:
Oh, I tried your map, but it honestly felt a little under responsive to what I have currently, so I went back to my last map. Any interest in trying mine? I can post it or PM it to you. Be curious to see what the curve looks like relative to your other plots.
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08-14-2012, 01:43 AM | #81 (permalink) |
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Don't know about the torque management connection there w/ ETC Off, I never went back and played with it as I said.
As for the throttle map, well, throttle map is going to be a personal thing to some degree. I'm not sure what your criteria is for "under responsive". The point of my map wasn't to make the throttle jerky or snappy and give you a good butt feeling, it was to make it smooth and predictable while also removing the low-RPM limitations in the stock map. I think I mentioned in a much earlier post that some people would probably think the car felt slower on my map. It's smoother is all. The more you can smooth the map, the greater degree of control you have over the throttle at all ranges to finess the amount of torque you're applying in a given corner or whatever. Some of my earlier maps and experiments resulted in what some would call snappy response, but it just made the car twitchy and then limited control in the rest of the range. For an exaggerated example: you could take the effective throttle range of the engine and put it all in the bottom 1/3 of the pedal. Very "responsive" initially, but then you're at full throttle with your foot 1/3 of the way down. The rest of the pedal travel is just pointless mashing, and it's 3 times harder to precisely control the throttle in the useful range. At least that would be predictable though. What's worse is a map that's just spiky. Alternating patterns of compressed and expanded ranges (graph goes up in chunks of uneven slope), leading to total unpredictability in practice. Nothing you do to the throttle table changes the engine's capabilities. You're just changing how the pedal maps to the engine's range. In theory you can mostly do the same by changing how you move your foot (with the exception of the initial problem of the low-RPM throttle limitations). If you want to send me (or just post here) the numbers from your last map, we can compare them and see how they plot differently. What was it from, a dyno shop? (and do you have your original as well?) |
08-14-2012, 11:28 AM | #82 (permalink) |
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I'm fine if it gets rid of the annoying surge in 1st, but still allow me to open it up. I tend to get the car moving at low revs. It's a weird habit.
I did try getting the car moving at higher revs and manage to burn the tires making a left turn with barely any throttle input. It was to get out of the flat spot with the A/C running.
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08-14-2012, 11:54 AM | #83 (permalink) |
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These cars are so weird. Sometimes I have no lag and it snaps my neck back others times I feel like I have 103hp LOL
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08-14-2012, 09:40 PM | #86 (permalink) | |
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Okay, here's stock (top) vs. tuned (bottom). I have a feeling this is close to the "tuner's map"
Looks not so different, but feels great. Go figure... (Bigger pics in gallery) Here's the hex code if anyone wants to try it out and play with it. Quote:
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08-14-2012, 09:56 PM | #87 (permalink) |
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Your stock map looks identical to my stock map. Your tuned map looks a lot like my original "Tuner" map from my tuner, probably both based on some generic advice from UpRev. I'll plug it into Plot.
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08-14-2012, 10:09 PM | #88 (permalink) |
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Cool stuff. Guessing this is what you can do with UPREV software, cable and laptop? Plus you have to know what you're doing of course.
Kinda OT but when you flash UPREV software to ECU, are you pretty much flashing a ROM? Tapatalk & such etc |
08-14-2012, 10:10 PM | #89 (permalink) |
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Just a quick plot on its own, I'm lazy:
VS the shape of the others in the first post (it's not as rough as my Tuner set, but still not smooth either): Best way to tell is to use an OBD-II datalogger (I like the Android App "Torque") to do some realtime graphs of the throttle position feedback, then go do a few accel runs and look at the instantaneous history on the phone's screen, compare to your butt impressions. You'll notice the dead and/or too-sharp regions if you have any. |
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