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what's the best way to gain performance driving skill for a beginner?

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Old 05-20-2010, 02:45 PM   #16 (permalink)
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Here's what I did:

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Old 05-20-2010, 03:40 PM   #17 (permalink)
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Originally Posted by JPotter View Post
Fixed it. You have to watch out for those that don't know any better. Personally, I've never met an auto-x driver that is jerking the car around @ speed. They shouldn't be on a track if they don't know any better.

Jerky inputs are also a no-no for auto-x. Inexperienced drivers may feel that jerky inputs are faster (you may feel a higher initial G spike, but the jerky inputs will bring you average G holding down vs. smooth inputs). I used to do the same - but never on a track.

That is one of the first things an advanced course such as EVO school will teach you.

But that is also why some Auto-X'er never get beyond mediocre drivers, and watch out if you are seeing these drivers try to bring that to the track, which like you say is a no no. They must not know any better.

But not all auto-x drivers have bad track habits. Thanks to Auto-X, road tracks feel like slow motion to me because I'm used to the faster pace of Auto-X.


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Originally Posted by cossie1600 View Post
I certainly disagree with you as Gs are only a part of what you need to drive a car fast. I don't know how much experience you have in sims, but a good sim can show you the limit of the vehicles by making tire noise or by giving you feedback based on the steering or throttle response you put in.

I've been autox for 10+ years and I have participated in the nationals, the only thing autox teaches me is car control. When I am out on the track, I take a completely different approach as there is the speed factor, the $$ factor and lines are somewhat different too. In autox, you might take the line with the shortest distance vs the higher speed.

I also disagree with you regarding the autox guys are fast at track because many of them can't control a car past 70mph. Also with their kamikaze style, they are going to have a tough time going fast at twice the speed.

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Thats what I was trying to say and Cossie put it into words better than I can. We can all agree that they are two completely different driving styles, just like rallying is completely different, right? I don't think you can argue that. The "kamikaze style" as Cossie calls it is the feeling I get. Even the most experienced auto-x'ers who win all the time, violently toss their cars in and out of corners. Its full attack, fast left rights and tight corners through the slaloms and hairpins. That is very different than the smooth, flowing and high speed world of road courses.

I'm not saying one is less than the other, I'm just saying they are different driving styles. If you were to drive the autox track like a big track and vice versa then you would not be very good. No matter how good you are at auto-x, even if you are national champion, if that is the driving style you've learned, then that's what you're gonna want to do on the track and it simply will not end well at 100+mph.

It is a good bit safer to auto-x first and then take it to a road track...I think that is the right progression...
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Old 05-20-2010, 07:05 PM   #18 (permalink)
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Seat time.
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Old 05-20-2010, 09:02 PM   #19 (permalink)
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anyone notice that we are almost at 20 posts of giving the OP feedback / debating with each other and he/she is nowhere to be found! lol

I agree with:

- seat time
- autocross, DE, drivers schools... all fine places to start
- autocross is perhaps the best for reasons stated, but nothing wrong with jumping into a few DEs early on as well... mix it up!
- video games have limited utility, but I think can be a nice supplement to someone that has ALREADY LEARNED to drive properly on the track in real life... otherwise more likely to reinforce bad habits
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Old 05-20-2010, 10:15 PM   #20 (permalink)
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video game is different than simulation.
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Old 05-20-2010, 10:19 PM   #21 (permalink)
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Old 05-20-2010, 11:00 PM   #22 (permalink)
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Originally Posted by cossie1600 View Post
video game is different than simulation.
i realize that 'video game' can be derogatory to a serious 'simulation' and i'm a user / fan of both... but i stand by my statement that in either case, a newb is better off getting real seat time *then* using simulations (and even video games like NFSS) to supplement
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Old 05-20-2010, 11:11 PM   #23 (permalink)
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OP, if you are still around...... There is actually some decent advise buried in some of these posts if you look hard enough.

I have a feeling some of the... Uumm "drivers" in this thread may have scared off the OP.
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Old 05-20-2010, 11:50 PM   #24 (permalink)
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Originally Posted by travisjb View Post
i realize that 'video game' can be derogatory to a serious 'simulation' and i'm a user / fan of both... but i stand by my statement that in either case, a newb is better off getting real seat time *then* using simulations (and even video games like NFSS) to supplement
I completely disagree with you as I am a byproduct of way too much simulation. It didn't turn me into Michael Schumacher, but it sure put me in a better spot than most of the drivers that are on track with me.
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Old 05-21-2010, 01:11 AM   #25 (permalink)
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fine to disagree... and i suspect you prob have natural talent and would have developed just as fast or faster if you had spent a fraction of that sim time on the track... the question is what would you recommend to someone not = you?
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Old 05-21-2010, 09:13 AM   #26 (permalink)
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I don't know about natural talent, just a lot of luck and practice.

Sim isn't for everyone, but it is a tool that definitely can't hurt. I always say simulation taught me the basics of driving and racing, autox taught me the real car control and therefore the race track is just a place for me to put everything together and utilize everything I learned.
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Old 05-21-2010, 12:12 PM   #27 (permalink)
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so it seems the consensus here for the majority is that auto x is a good start, after some experience, get some DE courses, and finally go to open lapping after I am comfortable with the experience. what about go karts? as for video games, i played some of them, and they really don't feel at all like real driving. they still feel like video games.
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Old 05-21-2010, 01:21 PM   #28 (permalink)
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The easy answer is simple: seat time. As much as you can get/afford.
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Old 05-21-2010, 02:13 PM   #29 (permalink)
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so it seems the consensus here for the majority is that auto x is a good start, after some experience, get some DE courses, and finally go to open lapping after I am comfortable with the experience. what about go karts? as for video games, i played some of them, and they really don't feel at all like real driving. they still feel like video games.
Sounds good. Go karts are fun but pretty useless for learning to drive a car. Their grip to weight ratio is much higher than a car, and the weight is rear biased.

Video games are useless, driving sims are a tool. Driving sims are useful especially in that auto-x to track transition, they teach you about the racing line, braking zones etc. It will also impress your instructor if you can show up to a track and already have a good feel for the racing line, which the instructor can help you fine tune. Driving sims currently only exist on the PC, and you need a quality force feedback wheel and pedal set. Iracing's catalog of local tracks is gradually growing. If I'm going to do a track day I usually check to see if they have it and will do practice laps to familiarize myself before heading out. Although there is no substitute for real seat time with an instructor.
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Old 05-21-2010, 02:21 PM   #30 (permalink)
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ya know, alot of people surprisingly begin in cart racing, learning lines/braking points, etc. And its a relatively cheap practice.
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