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Forza fans, rejoice (Xbox 360)

^^awesome. how much do u think it will cost tho

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Old 07-28-2009, 11:11 AM   #46 (permalink)
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^^awesome. how much do u think it will cost tho
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Old 07-28-2009, 12:43 PM   #47 (permalink)
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Old 08-02-2009, 04:00 AM   #48 (permalink)
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Old 08-02-2009, 08:20 AM   #49 (permalink)
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That looks spot on. I can not wait to pick this game up. I've been playing Forza2 to get pumped up.
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Old 08-02-2009, 01:47 PM   #50 (permalink)
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I wonder what body mods they are gonna have for the z..
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Old 08-02-2009, 02:14 PM   #51 (permalink)
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i wonder if they will have a Zele dress up
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Old 08-02-2009, 02:16 PM   #52 (permalink)
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Originally Posted by MC@MYGTR View Post
Ray Wheels, but no spoiler? I guess no sport package on the car? No SRM? lol..
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Old 08-02-2009, 02:17 PM   #53 (permalink)
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holy crap it looks quite real.
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Old 08-15-2009, 01:55 AM   #54 (permalink)
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Originally Posted by 370Z Purist View Post
Actually, I think it is sport package, the wheels seem eerily similar, even though they're blurry. Missing a spoiler though. There probably is a 370Z with a sport package available for purchase, lol.

I hope the game feels less sticky grip and gets mechanics like RaceDriver GRID. You could drift through turns and it had a beautiful physics engine. I hope a similar engine makes it to the FM3.
From everything I've researched Forza is a simulation whereas GRID is more arcade-like, though well done. The physics in GRID make it easier for someone to jump in a car and drift it, etc. whereas Forza the car needs to be tuned properly to get it to perform. GRID does give you the feel of speed better but is not realistic whereas Forza the numbers are more accurate meaning 100 mph is 100 mph covering a specified distance of track in specified time. Without peripheral vision due to the TV the real physics don't feel as real because we depend a great deal on our peripheral vision to "feel" speed. GRID compensates by making the experience "feel" more real but the actual physics/speeds are adjusted for feel, not for accuracy. There are tuners in Forza that tune cars according to real world specs, and make fine adjustments from there, that's how close Forza 2 is to reality. It's not perfect, and feels like the physics are more off once the car breaks significant traction, but it's really a good physics engine, best out so far as I understand(pre-GT5). I can't speak for Gran Turismo, I've not researched it as much. And I play Forza 2 a great deal and you can drift.... it's hard, but can be done, there are people who do it flawlessly. I on the other hand drift good for maybe a lap then wreck it or stall the drift. When I started Forza 2 I was super frustrated until I got some help with tuning and learning car physics, in fact, I learned more about suspension setup playing that game and learning from others in it than I had anywhere else. I've never had a tunable suspension on a real car...... that WILL change.
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Old 08-15-2009, 05:09 PM   #55 (permalink)
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<3 Forza! Can't wait to see what part 3 brings us.. And i'm really sure they would include the 370Z.. it's more prestigious than a lot of the other cars they let you drive in-game.
Yep, the car is in the game. I saw a screenshot of it on Joystiq.
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Old 08-18-2009, 05:17 PM   #56 (permalink)
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Im ready to have this today
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Old 08-18-2009, 05:20 PM   #57 (permalink)
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I have my playseat and wheel all set up and ready to go!!!
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Old 08-18-2009, 05:27 PM   #58 (permalink)
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Whoa that's crazy that GT5 got a NASCAR license.

EA Sports had a stranglehold on it for years and put out really, really, really crappy NASCAR games. Glad to see NASCAR allowing licenses for multiple companies now to get some competition back going.
Wish the NFL would do the same. Madden 10 is good visually, but man, I'm spending HOURS tweaking the sliders so that blowouts or 60pt games don't happen, but yet, the running and passing games aren't broken with 20 3-n-out's / game.
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Old 08-18-2009, 05:31 PM   #59 (permalink)
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Originally Posted by BamBam View Post
From everything I've researched Forza is a simulation whereas GRID is more arcade-like, though well done. The physics in GRID make it easier for someone to jump in a car and drift it, etc. whereas Forza the car needs to be tuned properly to get it to perform. GRID does give you the feel of speed better but is not realistic whereas Forza the numbers are more accurate meaning 100 mph is 100 mph covering a specified distance of track in specified time. Without peripheral vision due to the TV the real physics don't feel as real because we depend a great deal on our peripheral vision to "feel" speed. GRID compensates by making the experience "feel" more real but the actual physics/speeds are adjusted for feel, not for accuracy. There are tuners in Forza that tune cars according to real world specs, and make fine adjustments from there, that's how close Forza 2 is to reality. It's not perfect, and feels like the physics are more off once the car breaks significant traction, but it's really a good physics engine, best out so far as I understand(pre-GT5). I can't speak for Gran Turismo, I've not researched it as much. And I play Forza 2 a great deal and you can drift.... it's hard, but can be done, there are people who do it flawlessly. I on the other hand drift good for maybe a lap then wreck it or stall the drift. When I started Forza 2 I was super frustrated until I got some help with tuning and learning car physics, in fact, I learned more about suspension setup playing that game and learning from others in it than I had anywhere else. I've never had a tunable suspension on a real car...... that WILL change.
I agree, the only thing with Forza 2 I didn't like is that cars couldn't go airborne, or, if you did a headon with another car, they didn't get taken out. Granted, it's billed as a racing sim, but at least make it fun for someone who gets totally frustrated to get a little steam out before trying again.

I do have to say looking at the g-force meter on a 180MPH+ head on collision with another car also going around 180MPH+, is pretty funny...
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Old 08-18-2009, 06:04 PM   #60 (permalink)
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I have my playseat and wheel all set up and ready to go!!!
What playseat do you use?
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