02-26-2014, 08:49 AM
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#10 (permalink)
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A True Z Fanatic
Join Date: Jul 2011
Location: Pittsburgh PA
Posts: 38,517
Drives: 15 GT-R BE/09 370Z
Rep Power: 1402085
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Quote:
Originally Posted by 4r3s
I don't know why I said that yesterday. I'm just surprised a game based on the source engine is soo big. I haven't played the game yet but I'm having a hard time to see where all the space is being used when there isn't even a single player aspect to the game.
Im not familiar with forza 4. Did they model all the cars and their interiors and what not similar to what gran turismo does?
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forza has insane details and whatnot. sadly i kinda hate the gameplay itself.
but as for titanfall i watch a video of them reviewing the artbook for the game and the looks of the levels (MP/SP) are insane. the details and also the details in the titans, players, weapons, etc all the things that people dont even notice all take up space. plus with the Xbox one version and all the upgraded graphics and whatnot it would seem to have to use a good bit.
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324whp/258wtq AAM Tuned |F.I. NonRes CF CBE/NonRes TestPipes #373|UpRev Tuner|Akuma Motorsports Intakes|Z1 34 Row Oil Cooler
Quote:
Originally Posted by F.I. Inc.
Yes, they are Tony approved! Frank, when I get around to it, I may put your pipes into production. We will call them, "The FP" option.
-Tony
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