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You can't unless you have a mission to clear infestations and then someone will tag along automatically. The trick is to use a vehicle to paste the guys outside before you try to enter the house.
Easiest way to do it is to get someone who's proficient with a rifle and start popping the ones roaming around outside which will draw a crowd. Get back in your car and just run them all over. Wash, rinse, repeat. After that it's only a matter of clearing the few dudes inside (usually a screamer or two). The most important part of that game is to always carry at least 3 energy boosting items and 3 health regens and ALWAYS leave yourself an out if sh*t goes sideways. Edit: The military chick (Marla) and Marcus are the two most well-rounded characters in the game. Marcus gets a huge bonus to melee damage so spec him in heavy or blunt weapons and just go to town. He's the most efficient because he also gets endurance bonuses etc later on. Marla is fantastic at sniping and the gun she comes with is one of a kind. I prefer the bolt action rifle she has at the start over the semi-autos you can get later in the game due to reload speed and recoil. Once you spec her in rifles she even gets a "bullet time" ability where you can slow time and just annihilate everything. Either of them can take down hordes all by themselves - esp marcus once he gets his advanced melee stuff where he's piledriving/suplexing zombies all over the place. Charging into a horde of zombies with a pipe wrench and just wrecking sh*t is fun as hell. |
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Only character I've lost so far was to a feral. In case you weren't aware, once they pounce on you they have an insta-kill if you are below half health. Kinda sucks because you cannot run from them and they are constantly on you (they leap like hunters from L4D). The big guys do too but they're pretty easy to avoid. |
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Your priorities:
-Keep all stockpiles above 0. Use your radio if you are low on one particular item and for 10 influence, the radio girl will locate the item for you on your map (nearest resource location). Food and medical supplies are plentiful. Ammo and building materials are the most scarce. Look for building materials in warehouses and sheds. Ammo can be found in a a few gun shops and in people's homes occasionally. You get a huge ammo infusion near the end of the game so don't panic if you're running low. -Keep morale up but don't worry about it TOO much. Morale hits you take from refusing "so and so is mad at the world" missions are minor. I have yet to find a use for "friendship" between characters so don't worry about it. The only caveat to this is that if your camp is small and EVERYONE is scared/mad/whatever, you can't call in supply runs because characters become "unavailable" if they are being bitchy. -As soon as you can get out of the church, LEAVE. Move to the Snyder Trucking Warehouse in the next town over (head out of town to the right and hang a left before you hit the barricaded bridge). Upgrade it to the max with the following: -Fully upgraded Medical Facility - for multiple reasons I won't get into. -Fully upgraded sniper tower -Dojo -Sleeping Barracks -Library Don't bother with the other stuff. None of it is worthwhile. The warehouse is a great place to set up your end-game run. DO NOT MOVE to the carnival once it becomes available because depending on how much scavenging you've done, you may not have enough resources to build it completely. This ended up screwing me. That plus the "freak" zombie spawns are much higher near the carnival meaning you have to deal with ferals, big bastards etc much more often. On top of that, getting in and out of the carnival "base" is a huge PITA and the annoying pop-up missions you get will take 2-3x as long to complete due to accessibility issues. The end game can easily be completed from the trucking warehouse. |
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now you just need to get on xbox more often to play games. i'm on there probably 5+ hours a night lol |
Also:
-Whoops forgot the workshop. You need at least a level 2 workshop. The 3rd level is optional. -Edged weapon spec is worthless because they break too fast unless you want to try to haul around 2 of them - which is a handicap. -Blunt/heavy weapon specs are great. IMO the pipe wrench is probably the best weapon in the game. -Firearm specs: Rifle > Pistol > everything else. SMGs and assault rifles are great but there just isn't enough ammo to use one outside of emergency situations and then you're left with a character that has a spec you can't use 99% of the time. -Leaving a weapon that's in "yellow/about to break" status in an item chest for 24 hrs (2 hrs of game time) will repair it if you have an upgraded workshop. |
Anyone here have experience with the new 7 series nVidia GPU's?
I am literally itching to get rid of my GTX680 and upgrade LOL. |
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Take the 81 off my psn account name
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Oh my XBLA name is Gran Marnier
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Anyone checking out the Steam summer sales?
Gonna pick up Bioshock Infinite for $30 and probably Metro: Last Night. |
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