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Originally Posted by saber Nintendo has backwards compatibility because their sh*t hasn't changed since the Wii was released. WiiU will make back all of their developer cost because there was

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Old 06-21-2013, 02:13 PM   #1 (permalink)
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Originally Posted by saber View Post
Nintendo has backwards compatibility because their sh*t hasn't changed since the Wii was released.

WiiU will make back all of their developer cost because there was no development

Smash Brothers got weird on the Wii. That controller...goodness that was awkward.
Their power PC architecture is still the same, the GPU is based on a 4770. That did change, but their old GPU's were based on ATI chips. The Wii was basically a hotrodded Gamecube with slight improvements. The Wii U only carried over the CPU architecture, but the GPU was a definite improvement.

Now to comment on not having internet. That is a big deal for Military. There are field ops, missions, deployments, secure areas, and so many other scenarios that just don't fit in to "must have internet 1x a day" You can't plug an Xbox into NIPR and expect to not get that $hit forcibly taken from you. The firewalls are already blocking well known gaming ports. Not only that port security will lock that switchport before it could even try to send traffic. If the MAC isn't recognized, it's not passing traffic. If there is somehow a Wifi hotspot in your location, it doesn't allow xbox or Steam connections, not even youtube. Major installations have internet options, but it's expensive and slow can't begin to describe the bandwidth limitations. I know service starts at at least $90 for 30 days of service. Not only that, but when the entire installation goes into a blackout period, your internet goes too. Xbox was not just alienating service members, but civilian contractors too. That number is in the millions.

The cloud computing effort is something that will be implemented at the developer level. If a game requires the resources, it will be online only or some features will not be available unless online.

I'm also not one to trade games, but I can see why people do it. There are better ways to combat piracy. Their implementation was too draconian in my opinion. I think one way of handling it is still using a pairing method, but also using a method for users who can't plug their consoles in to a network. After 30 days of play without pairing the disk to your account, make it a requirement. Maybe a key generator that spits out a hash you can send to Xbox to add to your live account and in return, they send you a corresponding hash you input to your console. It's just an idea, but it at least has options. Granted anything is hackable to whatever they use has to be seriously strong and have a lock out period to prevent brute forcing.
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Old 06-21-2013, 02:44 PM   #2 (permalink)
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While the 24 hour check-in seemed excessive (1 or 2 times a month would have accomplished the same thing), the fact that Microsoft changed their policies is a little disappointing. I hope they offer a separate xbox live account that has the new stuff so the people that actually understood what they were trying to do can enjoy it. The family/friends sharing system would have been a much better feature than being able to buy/play a used game without limitations.

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Old 06-21-2013, 04:17 PM   #3 (permalink)
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Originally Posted by SS_Firehawk View Post
Their power PC architecture is still the same, the GPU is based on a 4770. That did change, but their old GPU's were based on ATI chips. The Wii was basically a hotrodded Gamecube with slight improvements. The Wii U only carried over the CPU architecture, but the GPU was a definite improvement.

Now to comment on not having internet. That is a big deal for Military. There are field ops, missions, deployments, secure areas, and so many other scenarios that just don't fit in to "must have internet 1x a day" You can't plug an Xbox into NIPR and expect to not get that $hit forcibly taken from you. The firewalls are already blocking well known gaming ports. Not only that port security will lock that switchport before it could even try to send traffic. If the MAC isn't recognized, it's not passing traffic. If there is somehow a Wifi hotspot in your location, it doesn't allow xbox or Steam connections, not even youtube. Major installations have internet options, but it's expensive and slow can't begin to describe the bandwidth limitations. I know service starts at at least $90 for 30 days of service. Not only that, but when the entire installation goes into a blackout period, your internet goes too. Xbox was not just alienating service members, but civilian contractors too. That number is in the millions.

The cloud computing effort is something that will be implemented at the developer level. If a game requires the resources, it will be online only or some features will not be available unless online.

I'm also not one to trade games, but I can see why people do it. There are better ways to combat piracy. Their implementation was too draconian in my opinion. I think one way of handling it is still using a pairing method, but also using a method for users who can't plug their consoles in to a network. After 30 days of play without pairing the disk to your account, make it a requirement. Maybe a key generator that spits out a hash you can send to Xbox to add to your live account and in return, they send you a corresponding hash you input to your console. It's just an idea, but it at least has options. Granted anything is hackable to whatever they use has to be seriously strong and have a lock out period to prevent brute forcing.
I feel you on the military issue but again im sure Microsoft knew that, it is very obvious. They have options though the best being a PS4 to get the newest tech. Or the Xbox 360 which is going to have continued support with new games for a while. Also I feel your numbers are a little inflated Deployments as of Dec. 31, 2012 Even though that does not count contractors I do not think it is in the millions.

Quote:
Originally Posted by Sandman View Post
While the 24 hour check-in seemed excessive (1 or 2 times a month would have accomplished the same thing), the fact that Microsoft changed their policies is a little disappointing. I hope they offer a separate xbox live account that has the new stuff so the people that actually understood what they were trying to do can enjoy it. The family/friends sharing system would have been a much better feature than being able to buy/play a used game without limitations.
Can the OP or a mod make this a NSFW spoiler please. I wish I had not clicked that at work!
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Old 06-21-2013, 05:37 PM   #4 (permalink)
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Can the OP or a mod make this a NSFW spoiler please. I wish I had not clicked that at work!
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Old 06-21-2013, 03:46 PM   #5 (permalink)
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Originally Posted by SS_Firehawk View Post
Their power PC architecture is still the same, the GPU is based on a 4770. That did change, but their old GPU's were based on ATI chips. The Wii was basically a hotrodded Gamecube with slight improvements. The Wii U only carried over the CPU architecture, but the GPU was a definite improvement.
I was actually being facetious / making a joke, but okay the fact that the CPU architecture stayed the same is exactly why Nintendo can make it backwards compatible. No new issues to deal with the CPU communication!
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