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-   -   Test your ingenuity -- Cool Online Game (http://www.the370z.com/lounge-off-topic/251-test-your-ingenuity-cool-online-game.html)

AK370Z 11-13-2008 11:29 PM

Test your ingenuity -- Cool Online Game
 
Johnson Controls - ingenuitywelcome.com

CrownR426 11-14-2008 04:11 AM

LOL!
This **** is addictive!

motaboata 11-14-2008 10:08 AM

I cant stop playing even though IE keeps crashing afterwards

Dav 11-14-2008 11:41 AM

Chrome crashes too.. It must be the site.

AK370Z 11-14-2008 05:24 PM

Quote:

Originally Posted by motaboata (Post 1596)
I cant stop playing even though IE keeps crashing afterwards

Quote:

Originally Posted by Dav (Post 1598)
Chrome crashes too.. It must be the site.

IE FTL and chrome is bad. Firefox FTWtoinfinity!

theDreamer 04-15-2009 08:20 PM

OMG!!!! SPAM!!!!! (Not to the post above me, but to AK)
Will check it out later, and I agree FF is better than all, tested chrome & IE8 and they just cannot stand up to FF.

Anatoray 04-15-2009 08:40 PM

I can't seem to surpass 98% on particles... So close...

Edit: Yar, I tried and tried and TRIED to get from 99 to 100%, but am convinced I cannot make it any cheaper or capture any more than 98% of the particles... I decided to look at the sample to see if it was 100%, and it looked exactly the same as mine lol

BanningZ 09-25-2009 04:24 PM

You got reported yo!

frost 09-25-2009 05:36 PM

After 3 carts, I'm at 70%. I guess I'm no engineer. :D

frost 09-25-2009 06:02 PM

Quote:

Originally Posted by frost (Post 213029)
After 3 carts, I'm at 70%. I guess I'm no engineer. :D

83% on cart version 4.

kdo2milger 09-25-2009 06:09 PM

Quote:

Originally Posted by BanningZ (Post 212926)
You got reported yo!

x2 reported

frost 09-25-2009 06:32 PM

Quote:

Originally Posted by frost (Post 213077)
83% on cart version 4.

86% with ver. 6

Trips 10-02-2009 06:28 PM

Reported ^^^^

k20z3 10-02-2009 07:18 PM

I dont like how you cant drag the parts once you've made them but its fun

frost 10-02-2009 07:48 PM

94%

Nikon FM 10-02-2009 07:55 PM

99% with v7

Looks like I'm winning?

k20z3 10-02-2009 08:20 PM

woah highest i got was 89%

frost 10-02-2009 08:25 PM

95%

Lone Wolf 75 10-02-2009 08:43 PM

Quote:

Originally Posted by Anatoray (Post 57591)
I can't seem to surpass 98% on particles... So close...

Edit: Yar, I tried and tried and TRIED to get from 99 to 100%, but am convinced I cannot make it any cheaper or capture any more than 98% of the particles... I decided to look at the sample to see if it was 100%, and it looked exactly the same as mine lol

I'm at 98% also. 0:17 seconds and all 15 coconuts. I cannot build a cart that goes faster than 0:17.

frost 10-02-2009 09:18 PM

Quote:

Originally Posted by Lone Wolf 75 (Post 220448)
I'm at 98% also. 0:17 seconds and all 15 coconuts. I cannot build a cart that goes faster than 0:17.

I made a cart that will run 15 seconds, it's just horrible at carrying coconuts :icon17:

Lone Wolf 75 10-02-2009 09:51 PM

2 Attachment(s)
100% in cart build #3!

kdo2milger 10-02-2009 10:01 PM

Quote:

Originally Posted by Lone Wolf 75 (Post 220495)
100% in cart build #3!

Brilliant!

http://www.tiricosuave.com/images/brilliant.jpg

Nikon FM 10-02-2009 10:10 PM

^^^ crazy funny!:icon18::icon18:

frost 10-02-2009 10:14 PM

bravo sir!

Lone Wolf 75 10-02-2009 11:02 PM

Quote:

Originally Posted by kdo2milger (Post 220502)

Quote:

Originally Posted by frost (Post 220518)
bravo sir!

Thanks! I notice that the time per run seems to vary, especially if you hit the ramps at different angles. To hit 15 seconds, I think the cart literally flew over the last ramp.

frost 10-02-2009 11:05 PM

Quote:

Originally Posted by Lone Wolf 75 (Post 220608)
Thanks! I notice that the time per run seems to vary, especially if you hit the ramps at different angles. To hit 15 seconds, I think the cart literally flew over the last ramp.

I gotta say, you blew my mind. I was over complicating it. I was making trap doors to fall after I got going to trap the coconuts, 3 main wheels with a shock-absorbing front wheel that was smaller and higher up, 4 shocks per wheel to absorb impact at any angle, etc, etc.

kdo2milger 10-02-2009 11:09 PM

Quote:

Originally Posted by Lone Wolf 75 (Post 220608)
Thanks! I notice that the time per run seems to vary, especially if you hit the ramps at different angles. To hit 15 seconds, I think the cart literally flew over the last ramp.

i am going to try your design...you know the ole addage u can always improve on a good design...:tup:

Lone Wolf 75 10-03-2009 03:47 PM

Quote:

Originally Posted by frost (Post 220615)
I gotta say, you blew my mind. I was over complicating it. I was making trap doors to fall after I got going to trap the coconuts, 3 main wheels with a shock-absorbing front wheel that was smaller and higher up, 4 shocks per wheel to absorb impact at any angle, etc, etc.

It sounds like you were applying the German Engineering principle to the cart design. Idid this with my Cart Version #2, which was overly complicated and slow. I had 4 wheels, a huge base, and two compartments for the coconuts. I think the physics engine in this simple little program is actually pretty good, as the separate coconut compartments added to the instability of the cart. I would often hit a jump and land on the front of the cart and endo, spilling all the coconuts on the ground.

Quote:

Originally Posted by kdo2milger (Post 220623)
i am going to try your design...you know the ole addage u can always improve on a good design...:tup:

Let me know your results. I am curious to see if anyone can beat 0:15 seconds.

k20z3 10-05-2009 11:20 PM

nice!

Trips 10-06-2009 12:49 AM

I just sucked at it, somebody give me a wrench I'll show you how to built a freakin cart. lol


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