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Suspension adjustments and how they affect handling

Double Down Motorsports has a lot of track experience, especially in production based cars, and even more specifically in Nissan's 350Z. I thought it would be good to pass some

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Old 01-08-2009, 02:53 PM   #1 (permalink)
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Default Suspension adjustments and how they affect handling

Double Down Motorsports has a lot of track experience, especially in production based cars, and even more specifically in Nissan's 350Z. I thought it would be good to pass some general suspension tuning knowledge along to my fellow Z enthusiasts.

Lets start by going over the different adjustable parts of suspension systems and their function.

Ride Height: Lowering a car's ride height, lowers its center of gravity resulting in less body roll and better handling. Beware though, because lowering your car also changes its alignment specs. Lowering your car will affect the amount of camber on your tires. Lowering your car can also affect toe, which can be very dangerous if not set properly.

Dampening: Most aftermarket coilovers are dampening adjustable. There are two basic types of dampening adjustments, compression and rebound. Then further into that is high and low speed compression/rebound. Compression adjusts the rate that your dampers (aka shocks) compress themselves, or basically the rate they soak up bumps in the road. Rebound is the opposite. It adjusts the rate your dampers rebound from being compressed. The best example I can think of off the top of my head is a memory foam matress. You put your hand in it and when you remove it, it slowly goes back to its original state. That would be a much exagerated version of a really slow suspension rebound.

Spring Rates: Spring rates can either be linear or progressive. Linear spring rates remain the same as they are compressed. Progressive spring rates get progressively stiffer as it compresses. Linear springs are better for performance, while progressive springs offer a better ride quality.

Camber: Camber is defined as the angle of the tire in relation to the road surface. When looking at the front of the car, if the top of the wheel is inward more than the bottom of the wheel, that is negative camber. If the top of the wheel sticks out farther than the bottom, that is positive camber. Camber adjustments are dialed in to achieve even tire wear for the type of driving you are doing.



Caster: Caster is like a shopping cart wheel. The wheel is forward or behind the lower ball joint. Positive caster is when the wheel sits behind the lower ball joint point (like when you are pushing a shopping cart normal). Negative caster is the opposite (like if you were to turn a shopping cart wheel backwards). Caster affects stability at speed and steering response.



Toe: Toe is how the wheels are pointed in relation to eachother and are measured sepearate front and rear. Zero toe means that the two front or rear wheels are perfectly parallel to each other and are facing perfectly forward. Toe in, is like someone who is pidgeon toed. The front of both wheels point in towards each other instead of pointing directly ahead. Toe out, is the opposite. Toe can affect tire wear, how the car rotates in a turn, and on the front wheels, it can affect how the car turns into a corner.



Sway Bars (or anti-roll bars): Sway bars are desingned to combat body roll by transferring force to either side of the car in a turn. It is basically a device that helps with weight transfer while turning.

Tire Pressure: Tire pressure can have an effect on the handling of your car by adjusting the tire's contact patch.
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Old 01-08-2009, 02:54 PM   #2 (permalink)
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Now lets get into some handling dynamics and how these parts can cause or cure them.

The handling of a vehicle is all about weight transfer. Controlling the amount of weight transfer to specific tires is essentially what suspension tuning is all about.

Ride Height: Ride height can affect many other handling dynamics. If your car is too low, it can result in too much camber gain. The camber changes as your coilovers compress. Remember the lower your car the more negative camber. This theory, depending on the suspension geometry of your car can multiply on itself the lower your car is. For example, a car with stock ride height might gain -1 degree negative camber in a turn. A car which is lowered already might gain -2.5 degrees in a turn. So there is a point where you can be too low. Rake can also play havoc on your aerodynamics. If your car is higher in the front than in the rear, your car essentially becomes a wind catcher at speed causing lift and ultimately dramatically less grip.

Dampening: Compression and rebound are a main staple in handling and is constantly being adjusted on race cars. The ideal setup is a coilover system that can move along with the undulations in the road without upsetting the weight balance of the chassis. You can also use it to dial in or out understeer/oversteer. For example, if you are experiencing understeer softening the front dampening and/or stiffening the rear dampening can help dial that out. The opposite is true for oversteer. There is a trade off though. The softer you go, the more body roll is experienced, but the better your car absorbs undulations and bumps in the track.

Spring Rates: Spring rates are not something that is easily changed at the track for most. Spring rates can also change the handling dynamic of your car. The front to rear split of your springs can also aide in how a car rotates through turns. If you have too much spring in the rear, it will result in oversteer. Too much spring in the front and it will result in understeer. It is also very important that your dampers are valved correctly for your spring rates.

Camber: Camber is adjusted to help keep maximum contact patch on the ground resulting in maximum grip. Drag racers should run 0 camber in the rear to maximize contact patch in a straight line resulting in the most forward grip. Road racers on the other hand have to adjust for lateral as well as forward grip. This is when negative camber comes into play. Negative camber helps maximize contact patch when turning yeilding in higher corner speeds. The trade off is less contact patch for forward acceleration when driving in a straight line. The most accurate way to tell if you have the right camber settings is by taking tire temperatures on the outside, middle, and inside of each tire while they are still hot from a lap around the track. Taking tire temperatures can also help you determine weather or not you are running the correct tire pressure.

Caster: It is rare to find caster adjustment in a car or even aftermarket setups. The problem you don't want to run into is having too much negative caster. Negative caster is very unstable at high speeds. It also amplifies steering wheel input to a point where it is not helping your turn in. Think of a shopping wheel cart again. If you were to turn the wheel backwards, then start pushing the cart, that wheel will immediately flip back to the regular position of positive caster. That is essentially what your car wheel will do in a negative caster situation, except without the ability to be able to actually flip around into positive camber. You can also have issues if you are running too much positive caster. Caster also affects camber gain when turning the wheels. Although you won't have any stability issues at speed, too much positive caster will result in too much camber gain and less overall grip.

Toe: Toe is one of those things that minute adjustments can completely change the characteristics of the car. Toe out in the front can help the car turn in crisper. Toe out in the rear can help the car rotate through the turns better. Toe in, can help keep stabilize a car that may have worn out bushings. There is a fine line though before toe settings can become dangerous. Too much toe out and your car can become virtually un-controllable. Generally speaking, you want to keep your toe at 0. Sometimes front or all wheel drive cars can benefit from a tad toe out to get the car to rotate. If you are drag racing, you will want nothing other than 0 toe.

Sway Bars: Sway bars are sometimes adjustable and can be used to help dial in or out understeer/oversteer without affecting dampening or alignment settings. Stiffening the bar in the rear will help dial in oversteer, while softening it will help dial it out. The same goes for dialing in/out understeer in the front. The sway bars are probably the simplest part of suspension adjustment.

Tire Pressure: Tire pressure can be used for fine tuning a car's handling characteristics. Again though, there is a fine line. If you are suffering from mild oversteer, lowering the rear tire pressure can help. The same goes from understeer and front tire pressure. The opposite is also true that if you are suffering from oversteer, adding tire pressure to the front can help, and if you are suffering from understeer, adding pressure to the rear can help. There is a catch though. If you are running too much or too little tire pressure, your tire's contact patch will shrink. Too much tire pressure and the middle of the tire starts ballooning, too little and the middle of the tire starts caving in.

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Old 01-08-2009, 02:54 PM   #3 (permalink)
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Now I will give some sample suspension and alignment settings for different types of driving. Bear in mind these are only examples or starting points. Every car and driver is different and when it comes to fine tuning suspension, it is a never ending battle as so many things can affect it.

Ride Height:
Road Racing - As low as you can go while still running ideal alignment settings and avoiding too much camber gain and/or not enough ground clearance.
Drag Racing - Same as Road Racing, although probably won't be able to go quite as low.
Street Driving - Same as above, with ground clearance being the main concern.

Dampening:
Road Racing - Depends on the track and handling characteristics of the car.
Drag Racing - Generally softer in the back and stiffer up front to help the car squat. (RWD Cars)
Street Driving - Most will want full soft for comfort reasons.

Spring Rates:
Road Racing - Linear springs, depending on weight of vehicle and handling characteristics.
Drag Racing - Like dampening, probably softer in the rear, stiffer in the front (RWD Cars)
Street Driving - Progressive springs, rates depend on vehicle and user preferences of stiffness.

Camber:
Road Racing - Negative Camber.
Drag Racing - 0 Camber (Maybe some negative camber in the front to lessen the contact patch and rolling resistance on RWD cars.)
Street Driving - 0 or very mild negative camber front and rear to maximize tire life.

Caster:
Positive for any type of driving.

Toe:
Ideally 0 for all types of driving.

Sway Bars:
Road Racing - Stiff.
Drag Racing - Remove them to save weight .
Street Driving - Medium or Stiff

Tire Pressure:
Road Racing - Changes for every vehicle, day, track, weather conditions, you name it.
Drag Racing - Same as road racing, but generally less in the rear, more in the front. (RWD Cars)
Street Driving - Manufacturer recommended tire pressures.

Hopefully this helps someone out there. If you have any more specific questions, need help diagnosing handling issues, or need help choosing suspension components for your specific car, please don't hesitate to ask.!

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Old 01-08-2009, 04:46 PM   #4 (permalink)
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Sticky this somebody.
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Old 01-08-2009, 05:50 PM   #5 (permalink)
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I was going to do this one of these days, but I opted for the weight reduction thread first. Good job. I would go a little bit further into how changing each setting affects the way the car behaves. This is a good intro though, people will appreciate the simplicity I'm sure.
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Old 01-08-2009, 05:57 PM   #6 (permalink)
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Quote:
Originally Posted by RCZ View Post
I was going to do this one of these days, but I opted for the weight reduction thread first. Good job. I would go a little bit further into how changing each setting affects the way the car behaves. This is a good intro though, people will appreciate the simplicity I'm sure.
Yeah I plan on going alot further into it, thats why I reserved the third post as well. I just got tired of typing lol. I will finish it soon.

There finished it, although I will probably add more as it comes to mind and questions start getting asked.
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Old 01-08-2009, 11:28 PM   #7 (permalink)
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I am more satisfied now haha thank you.
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Old 01-09-2009, 01:43 AM   #8 (permalink)
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Old 01-30-2009, 02:26 PM   #9 (permalink)
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This thread should be transferred to the track section.
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Old 01-30-2009, 03:13 PM   #10 (permalink)
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Quote:
Originally Posted by DDMotorsports View Post
Camber: Camber is defined as the angle of the tire in relation to the road surface. When looking at the front of the car, if the top of the wheel is inward more than the bottom of the wheel, that is negative camber. If the top of the wheel sticks out farther than the bottom, that is negative camber. Camber adjustments are dialed in to achieve even tire wear for the type of driving you are doing.
Call me crazy but I thought if the top of the wheel tucks in more than the bottom it's negative camber...
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Old 01-30-2009, 03:35 PM   #11 (permalink)
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That sentence uses negative twice. The sentence you highlighted describes positive camber. The preceding sentence is correct
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Old 01-30-2009, 04:02 PM   #12 (permalink)
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Fixed.
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Old 01-30-2009, 05:17 PM   #13 (permalink)
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This is brilliant - Thank you DD.
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Old 01-30-2009, 05:33 PM   #14 (permalink)
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awesome post...
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Old 01-30-2009, 11:17 PM   #15 (permalink)
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Thanks guys!
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