Quote:
Originally Posted by RCZ
Yes we know. We know there's other variables and we can't account for everything. That is the point of this; to take as many readings as possible to minimize the outliers.
I don't care about dyno numbers or quartermile runs, I care about lap times so don't start that with me The point is to have some way to compare the effects of different combinations of mods. We are going to take the average baseline run hp rating for reach dyno.
I am ALL about measuring HP as a percentage increase over baseline run. That will completely even out the field across the board. The problem is that not everyone gets a baseline run, so I figured this might help people get an idea of their actual HP as compared to a large number of people.
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Im all about lap times now myself, the point I was just trying to make is that his numbers read low on a dyno, yet he put an amazing amount of that power to the ground effectively so who cares? heh
Well I guess in the long run this will be a good thing. That way all these people thinking that slapping a cat back and nothing else onto the car will increase their Butt dyno numbers will be quiet because the numbers will prove them wrong. We had similar things on LS1tech, but people were so well versed with the LS1 over there, that you could throw them a list of mods and people could guess your HP and torque very effectively heh.