Yes we know. We know there's other variables and we can't account for everything. That is the point of this; to take as many readings as possible to minimize the outliers.
I don't care about dyno numbers or quartermile runs, I care about lap times so don't start that with me
The point is to have some way to compare the effects of different combinations of mods. We are going to take the average baseline run hp rating for reach dyno.
I am ALL about measuring HP as a percentage increase over baseline run. That will completely even out the field across the board. The problem is that not everyone gets a baseline run, so I figured this might help people get an idea of their actual HP as compared to a large number of people.