WoW:WoD is fun; I'm not sure how people call it a throwback to the vanilla days (I play hardcore back in vanilla/BC and increasingly casual from there). I get some of the homages and we're moving away from the cutesy MoP stuff and the experiments of Cataclysm. Still, it's more interesting to play than MoP. And it doesn't feel like I *have* to spend gobs of time in it (reputation grinds, endless pet battles, planting stupid crops, 25 dailies each day, and more rep grinds, camping rares) to feel satisfying.
I guess maybe it has to do a bit with how some of the classes play. I've only looked into a few classes so far, but the rotations and priorities are getting streamlined and extraneous things removed. Hunter aspects? No. Shaman Totems? Just a couple optional ones.
Unfortunately, unless you've kept up with the story (and even for many who have...), the story that heads into the expansion is a bit confusing for quite some time. "Wait, haven't I seen these guys before...?"
Still, after a couple years with an inactive account, it's a nice game to come back to and play something new while also tickling the nostalgia.
As long as I can tool around largely solo or anonymously in my old guild and not feel like I'm missing out on big things, I'm happy playing this for a few months.
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