Quote:
Originally Posted by frost
I gotta say, you blew my mind. I was over complicating it. I was making trap doors to fall after I got going to trap the coconuts, 3 main wheels with a shock-absorbing front wheel that was smaller and higher up, 4 shocks per wheel to absorb impact at any angle, etc, etc.
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It sounds like you were applying the German Engineering principle to the cart design. Idid this with my Cart Version #2, which was overly complicated and slow. I had 4 wheels, a huge base, and two compartments for the coconuts. I think the physics engine in this simple little program is actually pretty good, as the separate coconut compartments added to the instability of the cart. I would often hit a jump and land on the front of the cart and endo, spilling all the coconuts on the ground.
Quote:
Originally Posted by kdo2milger
i am going to try your design...you know the ole addage u can always improve on a good design...
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Let me know your results. I am curious to see if anyone can beat 0:15 seconds.